Introduction "OPENING":

No animation; Just pictures in an old book with fairy tales (as Shrek); background music; Old man/woman reading a story.

Level 1 "FOREST / VILLAGE":

Main Idea: to get familiar with controls, how and where to use them; what the life parameters are and how they affect the game process; • Step 1: Familiarise a player with basic movements (left, right, forward, back) • Step 2: Collect points and get to the first obstacle (a huge tree that leads to the second level/ location). Our player must jump on the top of the tree using tree branches. • Step 3: Cut scene: some magical creature/animal/main player's diary explains the jumping and bending under abilities + continues our storyline • Step 4: Player goes further and he can see the smoke of a volcano on the horizon. • Step 5: Player starts to feel tiredness and hunger. Our guide/magical creature/diary explains how to keep these parameters normal: to pick up food, take a few seconds to take some rest.

• Step 6: Player finds a cave (entrance to the next level). • Step 7: Dark screen + soft transition

Or

Step 6: Player decides to go through the longer path with full of survival obstacles. Step 7: Finds a path with a note "You better pick up more food and survival items". If Enough food —→ next level Level 2.1 "Long Forest" if not enough —→ search for more

Level 2 "VOLCANO"

Main Idea: figuring out what the weapons and clothes are and what they are used for; meeting with first enemies and movable obstacles;

• Step 1: Level starts in the very dark tunnel (with occasional small fire wands OR without them but the darkness makes a little damage as long as the player is in there). • Step 2: However, there is a brighter light at the end of a tunnel. • Step 3: Huge lake/river of lava with floating rocks (some of them are stable, some always in motion and some seem to be stable but as long st the player steps on them they start moving (forward, left/right or deep down)). • Step 4: Our guide / magical creature/diary explains new tasks, which is pretty much the same as the previous one (e.g. how to kill enemies). • Step 5: After getting on the other side of a lake player faces his first enemies. • Step 6: He has to kill them using a sword or crossbow (if he finds a hidden one). • Step 7: After killing all enemies out "hero" has to find an exit avoiding volcano ?rocks? That can fall on him anytime.

• Step 8: The player finds a crystal cave that leads to the next level.

• Step 9: Before he enters, the guide/magical creature/diary gives us a piece of advice to pick up a little shining crystal that brings light. Cut scene or interaction: picking up a crystal.

From a meeting: Главный герой перед тоннелем находит скелет, который почти выполз из пещеры. В руках у него была записка, в которой он говорит следующее: "Я был уверен, что смогу преодолеть эту темноту, но без источника света она сводит меня с ума. Я почти нашел выход из этой пещеры, но снова вернулся к ее началу. Не повторяй моих ошибок, и следуй зову своего сердца...."

Идея - темный лабиринт. после лабиринта вулкан, где нужно преодолеть реку, прыгая с камень на камень.

Level 3 "GRAVEYARD"

Main Idea: to get familiar with other conditions that bring damage - survival mode;

• Step 1: The player enters a graveyard where it is always dark.

• Step 2: The guide/magical creature/diary explains that darkness is no good for a player and he needs to carry some source of light or be near the light in order to stay healthy.

• Step 3: That's where the player meets more evil creatures and weather conditions (lightning, rain). Some cause no significant damage, some can significantly take off the health points and some will immediately destroy the player if he approaches them. • Step 4: • Step 5: • Step 6: • Step 7: • Step 8: • Step 9:

Level 4 "CRYPT"

Main Idea: the challenges - all together.

Level 5 "FINAL LEVEL"